You know what the next great game will look like. We are passionate about helping you get there. You want to tweak flight behaviour without weeks of coding. Sci-Fi Ship Controller is your shortcut; your hyperlink to complex math at low cost and minimal effort.
Popularized by the Star Wars saga, complex space planes which can move between planet surfaces and space with ease, are now the staple diet of gamers worldwide. The maths is extreme, which is why we take care of this for you.
NASA would call this a Space Plane controller. It can control a "craft" like an airplane while inside a planet's atmosphere, but can also act like a spaceship while in space.
SSC is an asset available from the Unity asset store that allows you to easily turn your ship models into fully-functioning flying spacecraft.
Whether you use simple, progressive or localised damage is up to you. Shields can be implemented with a few clicks.
Projectiles can be fired from multiple locations. Add as few or as many weapons as you like. Turrets and guided projectiles are supported too.
Includes an extendable state-based AI system out of the box, helping you to bring life to your games.
Give different Sci-Fi craft a unique feel. Create immersive tactile sensations that set your game apart from the crowd... without writing 1000s of lines of code.
Along with Unity Editor support, the system has been developed from the ground up to be called and modified in C# code.
Sci-Fi Ship Controller includes an extensive, documented, runtime API with many C# examples.
Sci-Fi Ship Controller customers get access to the SSC Beta Program. It's easy to join.
if you have purchased SSC in the Unity Asset Store but don't have access, contact support with your name, email address, and Unity invoice number, and we'll add you to the program.
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