Landscape Builder 2

Kick-start your game development


Landscape Builder is a professional editor extension for Unity 5, 2017 and 2018 for creating realistic, detailed and consistent landscapes. Blending procedural algorithms with hand-crafted user control, Landscape Builder allows you to create entire worlds tailored for your game requirements with ease.

Designed from the ground up to work seamlessly with multiple Unity terrains, Landscape Builder allows you to create and control every aspect of your landscapes: Topography, texturing, trees, grass and object placement, as well as the must-haves such as lighting and water. Simple to use yet powerful, Landscape Builder is the ultimate landscape design and creation tool for any game developer in Unity: Artist or programmer, hobbyist or professional, beginner or veteran.

You can get Landscape Builder from the Unity Asset Store here

Documentation (PDF)

Combine Lighting, Weather FX and Ray-traced Reflection


LB enables you to have the weather affect things like water and reflections on a road. The sky will darken as the clouds roll in casting shadows as they go. This is all possible with the following components within LB:

  • LB Lighting
  • LB Image FX

Water effects can dynamically appear on roads built with products like EasyRoads3D Pro v3 using shaders that ship with Landscape Builder. The same effect can be applied to any flat mesh surface.

Tutorials

A few features

Layer-based Topography

Easy to use - yet powerful


Get the best of both worlds with Landscape Builder's topography layers system that combines procedural generation techniques with precise manual control. Noise layers allow you to generate topography features procedurally, with numerous presets included to get you started as quickly and easily as possible. This is combined with the image modifier layer (new for version 2.0) which allows you to place terrain features directly into your landscape exactly where you want them, as well as numerous other layer types to suit more specific game needs such as rivers. Coupled with the ability to natively import real-world heightmap data as well as heightmap data from existing Unity terrains, Landscape Builder provides the flexibility to create topography of any shape or form.

LB has the ability to import external realworld heightmap data from SRTM or Terrain Party. If you'll looking something off-world, maybe you need something like LOLA data from the moon... all possible using Layers.

Groups

Procedural Object Placement

Populate your landscape with the groups system (new for version 2.0) which allows you to place objects around your landscape in a natural and intuitive manner. Making use of a modular design, the groups system makes it easy to fill your landscapes with whatever objects you like. The group designer allows you to create the rules for your object placement visually in the Unity scene window, in a truly artist-friendly workflow. Programmers are not left out either, with fields in the editor able to produce exactly the same results as the group designer.

Stencils

Draw where you want things placed

Paint regions directly onto your landscape with stencils to control what appears where in your landscape. Stencils can be used to control topography, texturing, trees, grass and object placement.

Map Path

Not just a path...

Map Paths in Landscape Builder are very versatile. They are created in the editor's scene view and then can be applied to a topography layer or used in texture, grass, trees and/or prefab placement. For example, you might want to create a river and produce a flowing river through integration with an asset like AQUAS Water. Or you may wish to stop grass from encroaching on a walking track through a forest.

Texture Generator

Get professional results right in the Editor

This feature allows you to create your own texture maps without having to purchase an additional tool. This includes:

  • Metallic Maps
  • Normal Maps
  • Height Maps
  • Occlusion Maps
  • Emission Maps

You can also combine several textures into one

Includes support for Unity 5.6.2+, 2017.x, 2018.1, 2018.2, and 2018.3

Includes GPU Acceleration for DX11 (experimental)